Viper 2.08 User's Guide Page 12

  • Download
  • Add to my manuals
  • Print
  • Page
    / 53
  • Table of contents
  • BOOKMARKS
  • Rated. / 5. Based on customer reviews
Page view 11
Changlng the
error-trap
to
provide
a
dynamic,
r4ther
than static,
display can
reveal
"iffy"
address
lines.
fhis
change flashes
the
error
location
continuously"
and the
tone
is suppressed since
havlng hardware
problems
is
annoying
enoughl
oo6c
o? FB Fr
30
6c
(rast
byte @
oo?1)
In
ny
case, this
revealed nultiple
simultaneous access
within
the
1K under
test
I
it can be determj.ned from
the screen
which IVIA
lines
are
fadlty.
Not trapping
errors is
also
us'eful
in
observing
overall behavior
in
the
tK
under
testr
x€v€Bling
faulty
add,ress
linesr,
un-€h&bled
chlpsr oF
chips not
write-enabled'
or
which fail to
respond
to
signals. These
failures
are
observed
as
vertical solid
lines
coiresponding
to
the bit-width
of
the
chip
(4
uits
tor
2714s,
I
for 21O1sr
etc.)
for
enable
problems.
Dead
address
lines
will
show as
horizontal lines;
a combination
of enable
and
address
problems
will
show as
squares
or
cross-hatch. To disable
the
trap, change 0054
to
'38'.
Fortunately, my
board
is rururing
nicely,
thank
youi
with the
ex-
ception of
t-2114
with
a bad
bit,
all
problems
were
bad connections'
either
sold.eredr or the
more
insidious
pin-to-socket
contact"
-
P. V. Piescik, Cuddly
Software
A
LETIER
TO PIPS
ITI
OWNERS
from
Tom
Swan
Welt,
it's humble
pie
time.
ltrlhen
I
wrote the
Reversi type
game
VIP-FLOP
for
PIPS
FOn VfpS III,
I
thoueht
I
knew
how to-pfaf tfre
game.
I
have
a
good
friend
who used
to teIl
me,
"Tom,
!flgl
assume
that
you
lorow anything."
(Roy
--
you
were
rigfrt-Eg4ln.)
Not
having the
box
version
down here
in Burro
Land, I
relied
on
a
sketchy
Creative
Computing
article
and
one
match
played
at a
computer
show as
the basis for
the
game
rules.
As
many
of
you
have
rightly
pointed
out,
I made
one
lovely
boo-boo.
My head
hangs
d.own
in'sharne and
I
print
here
one of Terry
laudereau's
farnous
"sighhhh's
"
a
long'n
.
My
mistake
was
to assume
that moves
only need
to be ad.iacent to
any
piece
in
order
to be counted
as
Iegal.
The correct
rules
require
that at
least
one
opponent
piece
be
flipped
for the
nove
to
be legal.
When
there are no 1ega1 moves
possible,
the
player
must
forfeit
the turn.
Now
for
the
good
n€ws.
CARMELO CORTES
TO
THE RESCIIE
!
(con't)
2,OB/O7,A2
Page view 11
1 2 ... 7 8 9 10 11 12 13 14 15 16 17 ... 52 53

Comments to this Manuals

No comments