Viper 2.08 User's Guide Page 41

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olt
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1308
CHNGE
1328
RSTRT
5 804
I
V8=Oll
6goll
I
V9=ob
FFOA
;ttlAIT
1?:'6
RET1
FFOA
;WAIT
3F00
;
SK=0
I32B
RSrRT
0080
;ERASE
T2OO
BEGIN
?ao6
;v0+5 --
TIOZ
;V1+OZ -r
Lt
6Dc
;
sK/oc
--
CHNcET
48oo
;SK/o
1318
C2
3900
;
SK=0
1316
c1
6g04
;v9=04
TBFF rVB-1
t31B
C2
C1
r
79FF
Y9-I
CZr
A?CB
BAIL
I29E
RETa
031 C
TIMEr
FBI
5
;Tf=VB
lE
T1
I
FF07
i
VF=TI
20
3F00
;
SK=0
22 ttrE
irr
2I+
A?CD PADDL
26
rz44
REr3
Jump to
increase speed
each
paddle
hit
Jump
to
restart on Key
/
--
end
of
game
--
V8=speed--vaIue=starting
speed
--
V9=increase--va1ue-fpaddl-e
hits to
increase
--
Patched
instruction
from 0234
--
Return
from
INIT
patch
If
speed
/
O,
jump
to O3OC
If speed
=
O,
(friehest
speed)
Jump to
exit
ff increase
1
0,
then
jump
to speed
up
If increase
/
O,
jump
to d.ecrement
Vp
(no
speed
up)
--
Reset V9
=
fpaddle
hits to
each increase
Speed
up ball by
factor of
1
Jump
to
exit
--
Decrement
V9-
no speed
up
this
paddle
hit
--
Patched
instruction
from O29C
--
Return from
CHNGE
patch
TIIIER
=
value
of
VB
(auto
decrement)
--
VF=
current
timer
value
--
When
timer
goes
to
00,
skip to
exit
--
Else loop
to test timer
again
--
Patched
instruction
from OZUZ
--
Return
from time
patch
-:-
Wait for
any key to be
pressed
If
Key
/,
stip
to start
new
garne
--
EIse loop
back
for
another kelpress
--
Erase sereen--prepare
for new
game
Jump
to begin
new
game
the Wipe
Off
ball to speed
up
once
every
flies
at top speed.
There
are
four
speed
these
para:neters,
change the
values
of
Also
please
note that the change
to
I
prefer
a shorter
10-ba11
game,
but
of
turns
you
wish.
Spacing
between
each
column
Spaeing
between
eaeh
row
Chanse
s
c or€-
-DC
=
120 maximum
Dat
a7
o
zCC=
Do
t
s
/
o
ICD=P
addl
e
NOTE
I
Ihese
changes
eause
four
paddle
hits
until it
changes
overall
. fo
vary
the
following
loeatioh,s
.
Ioeation
OZ1E
is
optional
you
may
select
any
number
o301
0303
r
0
3II
o3og
In addition to the
changes
above,
the
following create
a d.ifferent
action
filled
game.
(NOTE:
Addresses are
not
sequential. Be
gure
to
enter
the changes
at the
right
addresses.)
LOCATIONS
OF
INTEREST
Starting
speed
of
each
ball
(0O=fastest)
--
Number
paddle
hits.
to
each
speed change
(Value
at
A3O3
must equal vaLue
at
0311
)
--
Top
speed of balls
(0O=fastest)
SI]PER
DENSE WIPE
OFF
VARIATION
5A0A
r
VA=0A
r-
Change
to
10
rows
of dots
5g0B
tVB=08
-r
Change
to
II
columns
9oEo
2,OB/O7,
4L
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